
In Wild, at the very least, there is meme potential with getting Magtheridion and The Darkness out with this and getting their battlecries to awaken both copies when you play them out the turn after.
ROGUE GLITCH KOBALDS AND CATACOMBS FREE
The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. Minions that enter Dormant won’t attack, but they won’t die either! Sorry Drakuru, no double freebies for you ? Your copies are made from your hand from left to right until no more board spaces are available.īeware that Colossals will summon their appendages and take up potential board space from your other copies. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. We’ve gotten some clarification from the devs on the mechanics of this one:Īll the copies summoned die at the end of the effect trigger after having attacked.

At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman. Obvious deathrattle/reborn synergy, as well as good with big minions in general. Once again, another big expensive card and a solid showy effect to go along with it. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first.

Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. You’re looking at a 5-for-1 exchange on board. What a way to kick things off this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. If you missed our previous Warrior recap, you will find it here. We also have some dev clarifications on how they work. Today, we're recapping the four Shaman cards revealed by Gamespot. Which of the new Spellstones are you most excited to try? Let us know in the comment section, and be sure to check out our Kobolds and Catacombs hub for more information on the upcoming expansion. I don't expect to see Onyx Spellstone around much. By the time that this spell reaches its Greater version it's quite strong, but playing 6 Deathrattle minions while this rots away in your hand will take quite a bit of time. Rogue has so many great ways to destroy minions ( Vilespine Slayer, Backstab, Assassinate) that I have a hard time rationalizing why it would be in the market for an effect that destroys random ones. The final Spellstone belongs to Rogue, and this one I'm a little less than excited about. An already powerful deck in the current meta, I expect Big Priest to have some staying power thanks to this card. The lesser version of this card isn't phenomenal in a standard Priest build, but an unupgraded Diamond Spellstone appears devastating in Big Priest. This could potentially lead to some interesting decisions as to whether or not this card deserves to be kept in opening hands. The fact that this card has a high cost means that generally means you won't want it in your hand early, but casting 4 spells takes work.
ROGUE GLITCH KOBALDS AND CATACOMBS UPGRADE
Its upgrade clause is quite generic, which should enable it to slot into a variety of decks.

The Priest Spellstone has a very different design than the rest of the lot. Getting three or more Wolves for 5 mana is excellent, which makes me think that Emerald Spellstone will see quite a bit of play if Secret Hunter is a viable archetype in the next expansion. The thing I like most about Emerald Spellstone is that its Lesser version is quite passable - two 3/3s for 5 mana isn't the worst deal in the world. The final Spellstones don't hint at a theme for their class in this expansion like some of the previous ones had, but I have high hopes for a couple of these cards all the same:įirst up is the Hunter Spellstone, which seems like an obvious slam dunk in any Secret deck. Revealed today on the official Hearthstone blog were the final Spellstones that had yet to be spoiled in Kobolds & Catacombs. The final three Spelllstones were revealed today on the official Hearthstone blog.
